IABR-2016-

Abstract and complex issues such as rain and floods are difficult to discuss, let alone offer concrete perspectives. Gaming engages the player, forms unexpected coalitions and offers a playful way to experiment and understand complex systems.
A game on water and circularity is developed as part of The Hackable City research project. The game is a visual brainstorm to examine possible scenarios, solutions and collaborations and the role local stakeholders can play. Which alternative values (ecological, social and cultural values) could be developed? And could this lead to new collaborations and action?

A workshop / game session open to the audience

WEDNESDAY 29 JUNE
Time:
2-5 p.m.
Location:
Fenixloods II, Paul Nijghkade 19, Rotterdam
Language:
Dutch
Admission fee:
none, provided you can produce a valid exhibition ticket